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We are a group of mature gamers who enjoy playing Tactical Realism and just having a good time. We are currently involved in a COD4 Realism League. If you want to join please look to the Navigation block where more information on the invite process is located. You will need to go through a short recruitment period. After that, we do require a $5 monthly donation. This ensures that we can have several servers up and a great website. NONE of the money goes into anyones pockets. Our recruiter and staff will take a look and they will get back to you as soon as possible. Have fun on our servers and feel free to leave a message on our forums!
Introducing RTR (ryand's Tactical Realism) mod. Mod designed by |BC|ryand to attempt to remove arcade features of CoD4 and add features which require teamwork and communication in order to complete the objective.
Complete version history:
v1.0
- Randomized bomb plants.
- Randomized attacking teams.
- Bleeding.
- Bandaging.
- Gun jams and double feeds.
- Compass of friendlies only.
- No hit icons.
- No obituaries.
- No objective icons.
- Nade spam delay.
- Special nade spam delay.
- Grenade launcher delay.
- Rank image for clan members only.
- Clan vs. mode.
- Scrim mode.
- Realistic weapon damages.
- No bomb timer after plant.
- Claymores with no team icon and no lasers. Can kill friendlies.
- C4 with no red flashing light.
- Silent bomb plants and defuses.
- Start time delay for weapon load outs.
- No bomb tick or game timer tick.
- Auto warnings for rule breakers and spams to admins when players break rules.
v1.1
- Perk limitations.
- Attachment limitations.
- Scoreboard modification to show kills/deaths at round end only.
- Leg damage mod: slows down move speed, fall damage causes loss of sprint.
- Unable to jump when sighted (reduces jumpshots).
- Barrett now allowed (can't fire when standing).
- Perk mod: available in any slot, can't duplicate.
- Camos added to menus.
- Auto admining system available when admins present.
- Clan and admin database now by GUID not name. Clan vote option added for situations without an admin.
- Spec and afk kicks functioning.
- Now uses HC HUD + UAV + timer. No team scores in bottom corner.
- Spectating: Admins given rights to spec all players when dead.
v1.2
- Medics: Renamed Juggernaut, added suitable description and medic related abilities.
- Renamed all weapons to be real names.
- Bomb Squad: Keeps its name, halves plant and defuse times.
v1.3
- Ability to fire Barrett if standing with an object to rest weapon on nearby.
- Hardcore HUD with inventory, weapon ammo, weapon names, nade counts.
- Scope HUD with zooms and working distance reader.
- Pick up ghillie suits off of dead bodies.
- Many weapon and player skins.
- Ability to spot for airstrikes, commander must confirm.
- Commander ability to use UAV: scans a small selected area for a certain time, returns number not positions.
- Intelligent inventory: Items in inventory are replaced by NVG when they are all used.
v1.4
- Weather effects: Light rain, medium rain, heavy rain w/ mist, heavy rain w/ mist with thunder, storm. All have realistic cycling of weather at random times. (WIP - effects limit issue).
- Napalm Strikes as an additional Commander Function along with UAV and Air Strikes.
- Munitions resupply at defenders spawn or at Commanders will on attack.
- Rappel ropes from windows/ledges to ground.
- Map icons for medics, commander and spotters.
- Scoreboard icons alongside rank for medics, spotters and commanders.
- Admin HUD created on death showing all rule breakers and their offenses in a table. Can be toggled on/off with nade key.
- Quick chat option "4. RTR Commands" with medic based comments and bleeding.
- Quick chat option "5. RTR Commander Functions" - all Commander abilities can be activated through quick chat menu.
- Bomb squad also now allows for defusing all c4/clays.
- Spotters now have binoculars with 3 co-ordinate updates per round each.
- C4 spam time added to prevent early use of C4.
- Added real-time lighting: time passes throughout round and is reflected in the lighting and brightness.
- Spotter's quick chat option "5. Switch Action Slots" to quickly change between NV and binoculars on "N". Can be layered to spot at night.
- Battle chatter mod: made all automated sounds (e.g. “flash out”, “frag out”) can be heard by enemies if in range. Removed all cases of kill confirm (e.g. “tango down”).
- Collection of dog tags from dead bodies. Dog tags shown by player on scoreboard.
- Spawn protection from friendly damage at start of round.
Some screenshots of v1.4:
Napalm:
http://screenshot.xfire.com/screenshot/large/4d9a4436fc7fd2ee7e8375e9edfa027e1b5d1eda.jpg
Overgrown at night:
http://screenshot.xfire.com/screenshot/large/4e905ef4ec20707aa58d75689895c47a2868e642.jpg
Various videos for the mod can be found at:
http://www.youtube.com/user/RyanADillon
Mod info page can be found here:
www.thebadco.com/rtr - this is updated regularly.
The server can be found at:
69.28.220.171:28960
and our forums can be found here:
www.thebadco.com
We always welcome suggestions and there is a very active thread for the mod ( http://thebadco.com/modules.php?name=Forum...680&start=0 ) with over 450 replies and 6,000 views. It is your suggestions and ideas that keep this mod at the top of Tactical Realism and help our server to give the best Tactical Realism experience on CoD4.
Thanks.
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